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Insomniac Laid Off Workers the Week Spider-Man 2 Won at TGA

The Game Awards handed Insomniac Games a win for Marvel's Spider-Man 2 in the category of Best Action/Adventure. The applause had barely settled when reports surfaced that the studio had laid off a portion of its workforce that same week. The exact number was not confirmed publicly by Sony or Insomniac, but multiple industry sources and affected employees posting on social media put the figure somewhere in the dozens.

It was a jarring juxtaposition — the kind of thing that stops being surprising and starts being clarifying. Spider-Man 2 shipped in October 2023 to strong reviews and sold well by any reasonable commercial measure. That did not insulate the people who built it.

What We Know About the Cuts

Insomniac has not released an official headcount for the layoffs. What emerged came through LinkedIn posts and statements from former employees, which is now the standard way the industry learns about these things — not through press releases, but through the people being shown the door. Roles affected reportedly included staff across QA, production, and engineering, though the breakdown was never formally detailed.

Sony Interactive Entertainment, Insomniac's parent company since the 2019 acquisition, made no public statement specifically about this round of cuts. This fits a pattern seen elsewhere at Sony-owned studios — decisions absorbed quietly into the broader corporate structure, without the studio leadership having to own them publicly. Whether that shields the creative team or just obscures accountability depends on your read of how these acquisitions actually work.

The TGA Timing Is Not Incidental

There is something structurally telling about a studio receiving industry recognition for a game while simultaneously reducing the workforce that shipped it. This is not unique to Insomniac. CD Projekt Red made cuts after Cyberpunk 2077's troubled launch and again during The Witcher 4's pre-production ramp-up. BioWare shed experienced staff in the years between Dragon Age entries. The pattern is consistent: headcount expands to ship a major project, then contracts once the marketing cycle ends.

The TGA overlap sharpens the optics specifically because The Game Awards has grown into one of the few high-visibility moments the industry gives itself. Winning there means something to the people who worked on the game. To have that week also be the week colleagues lose their jobs makes the celebration feel conditional in a way that's hard to argue against.

Insomniac's Output and the Cost Behind It

Insomniac's release cadence over the past several years has been genuinely remarkable — Marvel's Spider-Man, Miles Morales, Ratchet & Clank: Rift Apart, and Spider-Man 2 across a tight window. That output required significant staffing. The studio reportedly grew substantially after the Sony acquisition, which gave it the resources to run parallel productions but also meant carrying a large headcount that becomes harder to justify between major releases.

This is where the "we're a family" language that studios occasionally reach for runs into the harder logic of production cycles. The people laid off were, in most cases, hired for work that has now shipped. The business reason is legible. That does not make it less disruptive for the individuals involved, many of whom will now navigate a hiring market that has contracted sharply across the sector since 2022.

A Broader Industry Context That Isn't Getting Better

Insomniac's situation sits inside a much larger wave. Thousands of developers across studios large and small — from EA's sports divisions to smaller outfits like Innersloth — have faced cuts over the past two years. The causes are varied: rising development costs, post-pandemic spending corrections, interest rate pressure on publisher financing, and the ongoing difficulty of predicting what a live-service audience will sustain.

What distinguishes Insomniac's case is that the studio was not struggling critically or commercially. Spider-Man 2 performed. The cuts happened anyway. That distinction matters because it removes the easy narrative — the one where layoffs are a consequence of failure. Sometimes they are just a consequence of a project ending.

What Comes Next for the Studio

Insomniac's next project has not been formally announced. Wolverine, confirmed back in 2021, is the most visible title in development. A third Spider-Man entry seems probable given the commercial track record. Whether the studio rebuilds its headcount for those productions, or keeps a leaner core and contracts outward, will say something about how Sony intends to structure its first-party studios going forward.

The people who won awards on Thursday and cleared their desks on Friday deserved better sequencing than that, regardless of what the finished game scored. That tension — between institutional success and individual precarity — is the thing the industry still has not figured out how to honestly address. Insomniac's week in December 2023 is just one of the cleaner examples of it.

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Reader comments

TM
Tarun McLaughlin2026-06-11
Does anyone find it suspicious that neither Sony nor Insomniac put a number on the layoffs? 'Somewhere in the dozens' from social media posts is meaningful, but a publisher that just won a major award and is presumably doing press could have simply said something. The silence reads as intentional. Spider-Man 2 sold well, the TGA win was a PR moment — letting that dominate the news cycle while burying the workforce reduction feels calculated.
RV
Riku Vinson2026-06-11
Speaking as someone who went through a studio cut last year, the week timing is not a coincidence — awards season is actually a weirdly common window for these because the good news drowns out the bad. The fact that affected Insomniac employees had to go public on social media just to get the story acknowledged says everything. Sony should have been the one to communicate this, not the people who just lost their jobs.
MT
Mika Thomas2026-06-11
The timing here is what makes it so hard to stomach. Insomniac's name is literally being read aloud at TGA for Best Action/Adventure, people are clapping, and somewhere that same week somebody's getting a Slack message or a calendar invite they didn't ask for. Sony never confirmed the headcount, but the affected employees posting publicly isn't ambiguous — those are real people. I've followed Insomniac since the PS3 era and the studio has always felt like one of the few that genuinely cared about craft. That doesn't mean the parent company shares those values, and I think this story is a sharp reminder of exactly that distinction.
LL
Levi Lewis2026-06-11
Worth noting that Best Action/Adventure at TGA isn't a tiny niche award — it's one of the more competitive categories and Spider-Man 2 was up against serious titles. Winning it should have been purely a celebration for the people who built that game. Instead the people who built it were, in some cases, being told the same week they no longer had a job there. The award and the layoffs are connected to the same product, the same labor, the same studio. That contrast deserves more than a passing mention in the trades.
AS
Aleksei Sokolowski2026-06-11
Finished Spider-Man 2 last month, loved it — had zero idea this happened the same week it won at TGA. That's a rough read.